STRIKE UPDATE 3-31-17
EASY TO WORK WITH. HARD TO FIGHT.
If you are approached by a casting director at home and are offered a role in a video game where you’ll have to change your name, go around your agent and your union and pray you don’t get caught, rather than saying no and hanging up, try doing this instead.
Let them know that you would LOVE to accept this role and that there are union contracts available RIGHT NOW that will allow them to contract you through your agent, during normal business hours, and book you for this project. Just like we always do.
They’ll probably mention something about how residuals are never going to happen. This is an opportunity to remind them that there is an option in the contracts that are available RIGHT NOW for studios to pay actors up front if they’d prefer not to pay out on the back end. Offer Katie Watson’s number and email (323-549-6054 Katie.Watson@sagaftra.org) and let them know that the Interactive Department is eager to work with any developer or audio house to shape this contract so that it meets their specific needs.
Chances are they’ll then say how hard it’s going to be to find a non-union actor to replace you. At this point, you might sympathize with how hard their job has gotten since the strike began; it must be tough to hunt down actors online and call them at home and try to negotiate terms that involve lying and deceit instead of simply booking them in the light of day. Let them know that you sympathize with all of the extra work, and remind them that it doesn’t need to be this way. There are contracts available RIGHT NOW— contracts that 25 games representing 18 signatories have already signed on to— that will allow us ALL to do our jobs without sacrificing our integrity.
The Game Corps are testing our unity and our resolve. It’s up to all of us to be resolved to stay united in the face of this latest example of the culture of exploitation that exists in the gaming world, and it’s imperative that we do it with kindness, grace and respect for our partners.
Simply put, “Don’t Fight. Invite!”
Urgent Strike Update 4-25-17!
CHANGING THE CULTURE OF EXPLOITATION
Important Information You Need to Know About the Videogame Strike
1. 31 GAMES from 24 SIGNATORIES have already signed to our independently negotiated agreements.
Four of these projects are signed to our independently negotiated low budget agreement, and the other 27 have signed our upper budget independently negotiated agreement. In order to protect the IP of these companies we cannot publicly reveal their names yet, but we can tell you that this group contains a bunch of well-known franchise titles and several major audio houses, all of whom are eager to keep working with union actors.
2. ALL OF THESE CONTRACTS OFFER THE FOLLOWING TERMS:
VOCAL STRESS PROTECTION- 2 hour sessions paid at full scale for sessions that require extensive battle chatter, creature sounds and the like.
MOCAP PROTECTION- A Qualified Stunt Coordinator will be required to consult with developers, and to be on set on those days when stunts are performed to be sure you’re safe.
TRANSPARENCY- The companies are required to let your agent know, at the time of booking, the name of the game you’re working on, your role, how many sessions you can expect to work and whether there’ll be any objectionable material that you’ll be required to perform.
FAIR PAY- Each contract offers producers the OPTION to make secondary payments when their game sells 2, 4, 6 and 8 million units, OR to buy out that option with an UPFRONT PAYMENT OF 175% of scale for the first four sessions you work.
MORE FAIR PAY- If you appear in a commercial for a video game, you’ll be paid under the commercial contract WITH RESIDUALS.
3.We have GLOBAL SUPPORT for the strike.
The International Federation of Actors (FIA— they meet in Brazil) has pledged their support of our strike against the Corporate 11. This includes ACTRA (our sister union in Canada), British and Australian Equity. We’re in touch with them regularly, and they’ve all been alerted to inform their members and their casting networks to keep an eye out for productions that try to record overseas, and we’re keeping tabs on cities across the US as well. We’re doing everything we can to make it as difficult as possible for the Game Corporations to relocate outside the US.
Thanks to you and your continued resolve to stand up and stand strong, we are succeeding in creating a new culture in video game performance. It's a culture where your safety is protected and where your work as a creative partner is valued. It's our goal to continue to make and keep all information relating to this work (and the continued strike against The Corporate 11) as easily accessible as possible.
There are extensive FAQs posted here and here.